Re: Reduction of 3-D geometric complexity

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Stephen Maher (maher++at++holodeck.gsfc.nasa.gov)
Tue, 2 May 1995 09:25:22 -0400 (EDT)


>
> There's a load of C++ source code for the 1993 SigGraph paper
> "Mesh Optimisation" by Hughes Hopp, Tony DeRose, Tom Duchamp,
> John MacDonald and Werner Stuetzle ++at++ University of Washington.
> The meshing code is also closely related to a couple of
> SigGraph reconstruction papers.
>
> I have it on good authority that this algorithm is the
> dogs bollocks.

I'm sorry, but "bollocks" is not in my Webster's Ninth Collegiate and
I haven't spent much time in the UK. If someone calls me the "dogs
bollocks" should I punch him or shake his hand?

Steve.Maher++at++gsfc.nasa.gov

>
> http://www.cs.washimgton.edu:80/homes/derose/grail/materials.html
>
> This page points to the files you may be interested in.
>
> --
> Angus Dorbie Division Ltd,
> Software Engineer 19 Apex Court,
> Tel: (01454)615554 Woodlands,
> Fax: (01454)615532 Bristol BS12 4JT,
> angus++at++division.demon.co.uk UK
>
>


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