Ed Millard (millard++at++hawkeye.newport.sgi.com)
Tue, 25 Apr 1995 09:45:25 -0800 (PDT)
GLX_LEVEL Must be followed by an integer buffer-level
specification. This specification is honored
exactly. Buffer level zero corresponds to the
default frame buffer of the display. Buffer level
one is the first overlay frame buffer, level two
the second overlay frame buffer, and so on.
Negative buffer levels correspond to underlay frame
buffers.
I've also used X11 code written by Mark Kilgard that returns all the visuals
with a transparent pixel and then you can look through these for the deepest
visual avialable in the overlay planes.
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Ed Millard | 18201 Von Karman Avenue
Silicon Graphics Inc. | Suite 100
Developer's Support Group | Irvine, CA 92715
millard++at++sgi.com | (714) 756-5975
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