Andy Mirkis (mandy++at++jupiter.UCSD.EDU)
Mon, 10 Apr 1995 17:56:16 -0700
This 'almost' seems to work. I have the object in question spinning
in place and I can only see it during ~90 degrees of its rotation.
Even though the isect traversal masks seem to be set, intersection
(collision and picking) doesn't seem to work.
I also noticed from the scene dump that the vertices have been changed
but the bsphere center for all nodes seem to be the same as before
extraction. I've tried setting them all explicitly using:
pfNodeBSphere(node, NULL, PFN_BMODE_DYNAMIC);
Is there something I need to do to explicitly change an object's origin?
I know I'm missing something here, I'm just not sure what. Any pointers
or suggestions would be appreciated!
Thanks!
-Andy
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