texture memory

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Nacho Sanz-Pastor Computer Arts + Developments VISSIM Div. (nacho++at++comarts.es)
Wed, 5 Apr 95 11:35:59 GMT


 Hi,

   We have some small doubts that maybe someone could help solve:

   Is there a way to use detail textures that are smaller than 256 by 256
texels in size ? Is this a bug in detail tex ?

   How are mip maps organized in the two banks in the RE2 texture memory
 ( ordering, padding, ... ) ? When you load bilinear textures, they go to
each bank interleaved, in texdef order, one to each bank ?

   When you mix bilinear and mipmapped, how efficient is memory distribution ?
  Is it best to first load all bilinear, then mipmapped ?

   Thank you in advance for all your help.

Nacho Sanz-Pastor nacho++at++comarts.es
Computer Arts & Developments
Anita Vindel 10 bajo
28023 Madrid Spain
tel ++ 34 1 357 27 51 fax ++ 34 1 307 03 39

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