BillFis457++at++aol.com
Fri, 31 Mar 1995 23:16:47 -0500
The latest version of Designer's Workbench (v3.0) from Coryphaeus Software
allows direct input of several versions of Wavefront's .obj files. DWB will
also read Wavefront's obj sequence files which has been very helpful when
importing models of human bodies that were articulated with Wavefront's
Kinemation. (ie. from robots to Dismounted Infantry) This is the quickest and
easiest way to get "realistic" looking moving bodies into a Performer-based
application.
In addition to it's own OPEN format, Designer's Workbench also supports
FLTv11, BDF, IV, SIF and even C source code generation. Coryphaeus also
ships a Performer writer function that will dump the contents of a Performer
scene graph into a DWB file. This means that any file that you can get loaded
into Performer can be converted into DWB format. This has proven very useful
when trying to reuse existing, but non simulation quality models such as DXF,
sgo and alias in real-time applications .
Coryphaeus also ships the source code for this Performer writer and their DWB
loader. These make great examples and allow unlimited customization.
WJM
btw, I've heard Coryphaeus is working on a next generation 3D game authoring
environment with Wavefront. It sounded like a combination of Coryphaeus'
real-time scene generation capabilities and simulation modeling techniques
with Wavefront's Artistic modeler and Kinemation. Can anyone shed light on
this subject? Will this be Performer-based?? Any pricing info ??
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