Colored & Self-Luminous
Henrik Lind (hlind++at++halcyon.com)
Sun, 26 Mar 1995 19:51:21 -0800 (PST)
In a previous message, I requested info on how to make a texture map
'self-luminous', i.e., not subject to shading. Someone kindly showed me
the way to do this by disabling lighting, i.e., setting
PFSTATE_ENLIGHTING (or something like that, I'm writing from home) to
PF_OFF. This has the effect of disabling any coloring which comes by
calling pfMtlColor with the PF_DIFFUSE and PF_AMBIENT tokens.
Is there a way of adding color to a texture map for which shading (lighting)
has been disabled? Texture blending?
Please reply to hlind++at++bvu-lads.loral.com.
Thanks,
Henrik Lind
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on Mon Aug 10 1998 - 17:51:08 PDT