Re: Suppressing Shading

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Lance R. Marrou (marrou++at++vsl.ist.ucf.edu)
Fri, 24 Mar 1995 20:14:39 -0500 (EST)


On Fri, 24 Mar 1995, Henrik Lind wrote:

> I want to display a texture map which is always bright, even when the
> surroundings are dark. That is, I want it to ignore surrounding
> lighting and be `self-luminous'.
>
> How do I do this?

Turn off lighting for the geostate:
  pfGStateMode( gstate, PFSTATE_ENLIGHTING, PF_OFF );

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