Collision detection

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abrend++at++idt.unit.no
Thu, 23 Mar 1995 12:13:54 +0100


I have made a simple viewer which I use to view my model in. My
problem is that I can't get the collision detection to function
properly. I use my own defined modes for moving around in the viewer
- mouse and keyboard. That is, I don't use the drive, fly or trackball
modes. I'm using the 'pfuCollideXformer' to detect collision. It
detects collisions with my objects, but not in the way I want to. I
want to detect collision with the walls, rocks etc, and to follow the
ground defined in the modell. What happens now is that I collide with
my ground (not the ground in the EarthSky model) so that I can't get
on top of it.

What I want is to detect collision with objects in the view and follow
the ground direct under the eyepoint.

Any ideas how this can be done easily ?

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