Greg Edwards (gedwards++at++cordoba.reading.sgi.com)
Wed, 22 Mar 1995 18:19:10 +0000
and many others. See ~4Dgifts/.../imgtools/README, you can do amazing things
with these simple tools.
Greg E.
On Mar 22, 8:35am, Kent Watsen wrote:
> Subject: Re: RGB -> RGBA
>
> >
> >
> > I want to reuse some old textures I have, but I want to add an alpha
> > bitplane. Is there any simple program where you can extract a
> > selected part of an image and set all pixels outside to have alpha
> > value, say eq. 50% ? For example: I want to make a tree (much like in
> > the Performer town) and I have a RGB texture of a tree, how to I set
> > the pixels outside the three to have an alpha value that makes them
> > invisible.
> >
> > Any ideas ?
> >
>
> There are some packages which can handle this, but they are rather
> expensive. I wrote some code which accepts two files, the first is
> the source image and the second is the ALPHA intensity image, and
> combinds them to form the needed RGBA image. I could make these
> conversion routines available if interested.
>
> Kent Watsen
> watsen++at++netcom.com
>
>
>
>
>-- End of excerpt from Kent Watsen
-- __________________________________________________________________________ Greg Edwards, Training & Consultancy Group, Silicon Graphics UK Ltd. 1530 Arlington Business Park, Theale, Reading, UK, RG7 4SB. switch +44 1734 257500, direct +44 1734 257740, fax +44 1734 257553 gedwards++at++reading.sgi.com, US vmail 59130, UK vmail 7740#, mailstop IUK-311
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