Re: pfShadeModel problem
John Rohlf (jrohlf++at++tubes)
Wed, 1 Mar 95 13:38:32 PST
>
> I'm having problems trying to force PFSM_FLAT on some platforms when
> using performer 1.2.
>
> I have a pfGeoSet containing PFGS_FLAT_TRISTRIPS (not indexed) and
> also call:
>
> pfGSetDrawMode(geoset, PFGS_FLATSHADE, PF_ON);
>
> and:
>
> pfGStateMode(geostate, PFSTATE_SHADEMODEL, PFSM_FLAT);
>
> Here's a table of the graphics subsystems I've tried this on
> and the results:
> ________________________________________________________
> GRAPHICS IRIX VERSION FLATSHADE?
> ________________________________________________________
> LG1 5.3 Yes
>
> Indy 24bit 5.2 Yes
>
> GR3-XZ 5.3 No
>
> GR2-ELAN 5.2 No
>
> GU1-Extreme 5.2 No
>
> RealityEngineII 5.2 Yes
> ________________________________________________________
>
> Is this a known problem and is there a fix?
There is no known problem with shademodel in 1.2. Do
you have a simple test case? Note that FLAT_ primitives
will always set shademodel to FLAT so the GSetDrawMode/GStateMode
are unecessary.
This archive was generated by hypermail 2.0b2
on Mon Aug 10 1998 - 17:51:01 PDT