Pat Parker (pat++at++realitytwo.gstone.com)
Wed, 1 Mar 95 12:15:18 -0800
Can anyone explain how the demo "distort" in buttonfly is implemented? It's under the Performance Features, Reality Engine buttons. It is a texture of a dog that you can pick with the mouse and cause a ripple effect or a rubber effect.
I am interested in creating that same effect in a Performer application. I am assuming I will use a pfGeoSet and change the texture coordinate array. Maybe thistype effect can only be done through a GL object? Any suggestions are welcome.
Thanks in advance,
Pat
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