John Rohlf (jrohlf++at++tubes)
Tue, 21 Feb 95 10:36:08 PST
This last statement is important. When using GL features for
fancy stuff like shadows you need to override Performer mode
settings which also use that particular GL feature. Unfortunately,
there is no documentation on the exact GL modes that Performer uses
but here is a quick listing:
pfDecal
- stencil if PFDECAL_HIGH_QUALITY
- displacepolygon if PFDECAL_FAST
pfTransparency
- blendfunction if multisampling not enabled or PFTR_HIGH_QUALITY
- msalpha if multisampling enabled or PFTR_FAST
pfAntialias
- pntsmooth/linesmooth if multisampling not available
- mssize() if multisampling available
- special round, fast points if multisampling available
2.0 has a new call, pfGLOverride which forces the use of a particular
GL method for a performer mode,
e.g., pfGLOverride(PFGL_DECAL, PFGL_DECAL_DISPLACE) that will be
useful for these kind of things.
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:59 PDT