Re: Class Libs for Performer

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Jim Helman (jimh++at++surreal)
Sat, 18 Feb 95 18:59:35 -0800


> So I started building some shape classes. I started with a Geode
> base class, and included methods for picking, changing textures, etc,
> then made classes for polygons, boxes, and so on.

> Then I thought, geez, there must be alot of this out there already. So.
> Anybody wanna swap class libs?

You and anyone else who has done this deserves an award for
perseverence. It's a bit tricky, since a fully functional
subclass requires the use of the CULL, DRAW and ISECT callbacks
in which not all of the necessary traverser state is queriable.

However, we are trying to make Performer more extensible.
The C++ API with 2.0 is one more step in that direction.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151


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