Re: talking about shadows..

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Angus Dorbie (angus++at++division.demon.co.uk)
Fri, 17 Feb 1995 14:45:11 +0000


> Is there any work going on at SGI to try to
> put `percentage close filtering' shadowing
> in hardware?

There is a demo using current hardware texturing capabilities which implements
shadows using depthmaps but it doesn't perform the "percentage closer
filtering" of supersampled shadow maps devised by Reeves, Salesin & Cook. If
this is specifically what you are after then I don't know, sorry. Otherwise
check out the demo in:
/usr/people/4Dgifts/examples/grafix/realityengine/fastshadows/

Regards,
Angus.


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