Allan Schaffer (aschaffe++at++shark.paris.sgi.com)
Thu, 16 Feb 1995 18:39:10 +0100
The precision of the Z-buffer is what causes this effect. The
Z-buffer has sufficient resolution to distinguish objects close to
the eyepoint but as the objects get further away, in as much as the
zbuffer can tell, they fall within the same set of Z values.
> The best solution that we
> can come out with is to "stitch" the roads in, in other word
> replacing the terrain polygons with road polygons. This is a very
> time consuming task and we are looking for other solutions to this
> problem.
I think that the Indigo2 Extreme does support the stencil command, so
you should still be able to use pfLayer nodes. The 'pflayer.c'
sample from /usr/src/Performer/src/pguide/libpf/progs works on the
Indigo2 EX here my desk. Just be sure to specify PFDECAL_BASE_STENCIL
or PFDECAL_BASE_HIGH_QUALITY.
However, "stitching" the road is probably the best solution, since
stencil operations on EXtreme are fairly slow.
Allan
-- Allan Schaffer Silicon Graphics aschaffe++at++sgi.com http://reality.sgi.com/employees/aschaffe
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:57 PDT