material troubles

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Darin C. Partridge (darin++at++paradox.idec.sdl.usu.edu)
Tue, 7 Feb 1995 11:26:04 -0700


I'm loading several wavefront (obj) files at a time and I have found that
if I load in two files (both with a few textures in the materials) the
first file's materials are correct and the second one for some reason is
using the materials from the first, instead of its own. I know this isn't
always the case because I have a couple of simple files with textures that
seem to work ok.

I know there is a material limit in pfobj.c but I'm not exceeding it.
I'm running it on a RE Onyx with 8 procs and 1 Gig main memory if that helps.

Thanks for any help,

Darin
(darin++at++chaos.idecs.sdl.usu.edu)


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