Lance R. Marrou (marrou++at++vsl.ist.ucf.edu)
Thu, 2 Feb 1995 11:39:19 -0500 (EST)
>
>
> Does anyone know how to get the bounding box of an
>
> object in a Performer scene?
>
#include "/usr/src/Performer/include/pfutil.h"
void pfuTravCalcBBox(pfNode *node, pfBox *box);
pfuTravCalcBBox Computes the bounding box of node and returns
it in the parameter box. If the node parameter is NULL, the
returned box will be an empty box.
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