Collision

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Satish K. Annapureddy (satish++at++raptor.pipe.sdl.USU.edu)
Tue, 31 Jan 1995 14:43:39 -0700


I've been trying to get pfuXformerCollide (in perfly) behave rationally.
Does this function have anything to do with normals of the intersected
geometry? Sometimes it seems like I can get through the geometry if
the normals are pointed away.

What would be the best function for me to use if I want to find collisions
with objects in the direction of the heading. Distances would be helpful
as well. I love to see code segments!

Thanks in advance,

Satish
(satish++at++chaos.idec.sdl.usu.edu)


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