Clip Coordinates

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Kevin R. McClure (mcclure++at++chris.gcs.redstone.army.mil)
Tue, 24 Jan 95 11:04:09 -0600


     Hello,

        I am presently working on a missile program in which I
     need to get boresight errors( the offset from the missile
     seeker look direction to the center of the target ) from a
     tracker to the missile 6DOF. I intended to do this by using
     the GL viewing matrix, the projection matrix, and the target's
     position, and caluclating from this the clip coordinates
     ( normalized between -1 and 1 ) for that target in my
     viewing frustrum. This is the same manner in which scene culling
     is performed, I think. The reason for doing it in this manner
     is that Performer (in the pfDraw routine) knows where/whether to
     draw an object in the scene ( based on culling using clip
     coordinates). Shouldn't this work for tracking using object clip
     coordinates also? The objective is to keep the target in the middle
     of the scene window( clip coord. of ( 0, 0 ) ). Has anyone
     accomplished this with Performer? This has been done using
     Vision Works. Is Performer is doing something to the ModelView
     matrix that I just do not understand? Any suggestions or help
     would be appreciated.

     Thanks in advance,
        Kevin McClure

email: Kevin McClure<mcclure++at++chris.gcs.redstone.army.mil>
phone: (205) 842-7290


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