Jim Helman (jimh++at++surreal)
Tue, 17 Jan 95 15:52:13 -0800
Calling pfTexDetail(pfbase, pfdetail) in a node draw
callback should work, i.e. cause a new detail texbind
without any additional texdef. Alternately, you could just
do a texbind(TX_TEXTURE_DETAIL, pfGetGLHandle(pfdetail));
However, with detail textures mandated to be 256x256, you'll
use up a lot of texture memory.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:52 PDT