Re: Human Modelling

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H. B. Siegel (hb++at++mauritius)
Tue, 10 Jan 95 14:33:30 -0800


> 1. Tools, editors or other programs that can be used for modelling
> humans (visuals as well as motion) in or using Performer.
> 2. Literature about modelling humans in computers, especially with
> regard to real time movement.

> Thanks in advance for advise, suggestions etc.,

Several of the commercial modeling, animation & rendering packages on the SGI
can handle the creation and animation of inverse-kinematic motion.

I would suggest specifically looking at Wavefront Kinemation
(32.9.225.45.55, Belgium) Alias PowerAnimator, SoftImage 3D, and
U. Penn. Jack. Viewpoint (1-800-DATASET) can also provide animated models of
human(oids) in a variety of formats.

I don't have the other numbers handy, but your local SGI sales
offices will be able to provide them for you.

Unfortunately, none of these packages produce ready-to-use
Performer data, Performer can read several of these formats for
static objects today.

The historical SIGGRAPH course notes over the last few years always
provide good reference material on human locomotion. I would
suggest the course notes rather than the proceedings for this purpose.


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