Angus Dorbie (angus++at++division.demon.co.uk)
Tue, 10 Jan 1995 21:26:25 +0000
I need my light sources to exist in the same hierarchy as my geometry but
without culling to my frustums. As an added complication I have a custom cull
callback which needs to return PFTRAV_PRUNE from some graph nodes and cull
pfLightSources below. This all works as expected appart from the frustum
culling of lights.
I'm using Performer 1.2 with IRIX 5.2 on various platforms.
My question is:
Do I have to separate the pfLightSources from my geometry graph to avoid
frustum pruning of lights (which means pfDCS duplication or matrix
concatenation overheads) or have I overlooked something?
Thanks in advance,
Angus.
-- _______________________________________________ Angus Dorbie Division Ltd, Software Engineer 19 Apex Court, Tel: (01454)615554 Woodlands, Fax: (01454)615532 Bristol BS12 4JT, angus++at++division.demon.co.uk UK _______________________________________________
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