John Rohlf (jrohlf++at++tubes)
Mon, 9 Jan 95 10:21:22 PST
If you use PFTR_BLEND_ALPHA type transparency you will render
alpha into the frame buffer. Usage:
pfTransparency(PFTR_BLEND_ALPHA);
or
pfGStateMode(gstate, PFSTATE_TRANSPARENCY, PFTR_BLEND_ALPHA);
Alternately you can bypass Performer transparency and
use msalpha(MSA_MASK) rather than the default Performer mechanism of
msalpha(MSA_MASK_ONE).
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:51 PDT