Re: texturing on a non-Reality Engine system...

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Allan Schaffer (aschaffe)
Fri, 6 Jan 1995 18:05:24 -0800


On Jan 6, 5:18pm, Roy W Latham wrote:
> Is there a special library to link your application such that when
> texture is specified as part of a database, it will be mapped on
> regardless whether or not you have hardware support for it???
>
> If I use the stand-alone program, perfly, on an ONYX, texture is applied
> as to be expected, but on an indy, no attempt is even made to do
> it in software. How do you turn on texturing in software???

The call to pfInitGfx() decides (based on graphics type) to enable or
disable texturing; this is done during the pipe-initialization phase.

Within 'perfly', just hit 't' or click the 'texture' button.

To override Performer's default in your program, add a call to
pfEnable(PFEN_TEXTURE) after pfInitGfx() in a pipe-init callback.

Allan

-- 
Allan Schaffer
Silicon Graphics
aschaffe++at++sgi.com
http://reality.sgi.com/employees/aschaffe

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