illumination problems when creating pfGeoSets

New Message Reply Date view Thread view Subject view Author view

Roy W Latham (rlatham++at++shell.portal.com)
Fri, 6 Jan 1995 17:15:29 -0800


Whether I create a simple object (without texture) using i3dm or
manually create the same object using a pfGeode and one pfGeoSet
set to this pfGeode, the illumination for this object does not
show up correctly when viewing. If I were to fly around the object,
the illumination for the object is in a contant state of change,
and this is not just the shading. Does this problem sound remotely
familiar to anyone????

NOTE: the same affect doesn't happen when I read in one of the sv
models which was provided with the Performer disk.

Brian Theodore


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:50 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.