Cedric Gautier (gce++at++ina.fr)
Fri, 6 Jan 95 19:55:10 +0100
I have one problem when mapping video as texture on geometry trying to get
my video texture being transparent when alpha is set to 0 ... It works well
with RGBA_4 standard textures enabling transparency but it seems that the
RGBA_4 video texture does not want to make itself transparent on 0 alpha !
I have tried both transparency and alphafunc methods ... alphafunc method
s ... So does the alpha test rendering works on video texture ? if so what
may I do wrong with video if the standard texture is running well ? What's
the difference beetween the two ? ... I am using Sirius board with analog
input format in RGB for video input ... and in fact my video input is just
a loop from video output to get a simple mask on a moving cube out from
RGBA ...
Any ideas are welcomed ! ...
Cedric
I.N.A R&D
email: gce++at++ina.fr
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:50 PDT