Jean-Francois Panisset (panisset++at++cim.mcgill.ca)
Thu, 05 Jan 95 22:33:46 -0500
- Is *every last byte* of the 4Mb of texture memory usable when
loading non-mipmapped textures, or is there any hidden overhead
(barring texture memory fragmentation: I'm making sure to always load
textures of the same size). For instance, do I have enough
memory for a 1024x1024 RGBAx8bit texture? How about a 1024x512
RGBAx12bit?
- To load a texture into the RMs from an array in main memory, is it
faster to first lrectwrite() it into an ilbuffer and then use
fbsubtexload(), or should I use subtexload() directly?
- Is there any information available concerning the mysterious last
parameter of subtexload()/pfsubtexload()? Recently posted code for
feeding live video from a Sirius directly into texture memory used a
number of apparently Sirius-related defines (SIR_VEN_16BIT_TEXEL and
other such symbols). Barring that, what default value should be used?
Thanks in advance,
Jean-Francois
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:50 PDT