Lance R. Marrou (marrou++at++vsl.ist.ucf.edu)
Tue, 3 Jan 1995 16:41:22 -0500 (EST)
> Hello again,
>
> On Jan 3, 4:03pm, Lance R. Marrou wrote:
>
> > Good 3D text is real simple, find a modeling program which supports it. 3D
> > text is a modeling issue in my opinion. There are too many issues concerning
>
> If somebody programs a modeler using Performer (eg: Medit), does he have to
> tell his clients to buy another program for creating 3D text?
> If I write a simple and easy to use real-time animation program, do the users
> have to go out, [buy], [learn] and run another program for creating some text
> they want spinning around?
>
> Regards,
>
This seems to have taken a wrong turn, but I will attempt to answer these
questions. If someone programs their own modeler using Performer, he would
then be able to easily allow his users to create their own text, or offer some
default 3D text. If you write a simple animation program which you want to
support text, then you should model the text yourself and offer it to your
users. I assume by these questions, you are allowing the users to make their
own models and you are not supplying any of them? If this is the case and
you don't want to supply any models (planes, boats, bridges, 3D text), then
that might be a concern, depending on how important 3D text is to you (and my
solution doesn't apply). It might be that you have no modeler which supports
3D text. If this is the case, then I must admit you are currently out of
luck. If I am not mistaken, though, most modelers support at least one font
and easily allow you (the user) to create some more.
My guess, however, is that 3D text is much less of a concern to the general
Performer user than other topics (eg: multi-axis billboards). I must admit,
however, it does sound like a cool option if some person would like to
run-time generate 3D text which corresponds to all the fonts loaded by the
X/Motif window manager. Wouldn't this be cool? :)
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