Lance R. Marrou (marrou++at++vsl.ist.ucf.edu)
Tue, 3 Jan 1995 16:03:44 -0500 (EST)
> Hello,
>
> >...if it's going to be too much of a hastle for people, we could look
> >into providing pfutil code to handle text. How many people feel that
> >this would be more important than, say, multi-axis billboards?
>
> Good 3D text is much more important than multi-axis billboards for
> us animation/VR-but-not-vissim-or-game people (and no pfu "AS IS" code,
> please).
>
> Thanks,
>
>
Good 3D text is real simple, find a modeling program which supports it. 3D
text is a modeling issue in my opinion. There are too many issues concerning
fonts, size, and the like. 2D text as an overlay (in the overlay planes or
even on the same window space) is a different issue. If all else fails you
can create texture maps with the text you want (and in whatever font you want)
and put them on multi-axis billboards :)
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