Re: Video texture in performer animation ...

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Fernando D. Mato Mira (matomira++at++lig.di.epfl.ch)
Tue, 3 Jan 1995 21:20:46 +0100


Hello,

>...if it's going to be too much of a hastle for people, we could look
>into providing pfutil code to handle text. How many people feel that
>this would be more important than, say, multi-axis billboards?

Good 3D text is much more important than multi-axis billboards for
us animation/VR-but-not-vissim-or-game people (and no pfu "AS IS" code,
please).

Thanks,


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