Re: pfSequences Stop Working.....
John Rohlf (jrohlf++at++tubes)
Fri, 23 Dec 94 9:26:14 PST
>
>
>
> I have spent a long time trying to find out what the problem is with my
> sequences, maybe you can help. I am using Performer 1.2 and have objects
> in the scene (groups of nodes), some of which are sequences. All my
> sequences are set to cycle infinitely through a series of rectangles with
> textures - i.e. an explosion and whatnot. This works most of the time,
> usually, but not always. The symptom during a run of my application
> is that somtimes ALL sequences in the scene suddenly stop working - i.e.,
> the sequence cycling stops on a particular frame. Sometimes it starts again -
> I don't see what triggers this.
>
> There is supposed to be a bug in 1.0 or somthing that says that intersections
> can stop sequences accidently - but I am using Performer 1.2. Anybody
> seen this yet, or have an idea as to what triggers the sequences to stop?
> I am doing intersections.
>
> One point to note. Sometimes I put the same sequence into the scene under
> two different groups. This seems to work, i.e. the same explosion may
> appear in the scene in two places simultaneously as ONE sequence under
> two groups. Could I screw things up if the same sequence shows up in
> the scene twice - does Performer get messed up trying to keep track of
> which frame the sequence is in? Most of the time this seems to work.
> It shouldn't be this difficult because I am working all under ONE process,
An instanced pfSequence node does not have 2 frame counts, e.g,
if you have 2 explosions represented by the same pfSequence,
they will sequence in lock-step. How do you specify an infinite
sequence?
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on Mon Aug 10 1998 - 17:50:45 PDT