Re: pfLightPoint bug?

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John Rohlf (jrohlf++at++tubes)
Fri, 23 Dec 94 9:08:57 PST


> I was recently looking at the ASCII output of a scene graph that
> has lightpoints in it:
>
> [5:0]pfLightPoint pfId=8 0x82e800 {
> trav masks: cull=0xffffffff draw=0xffffffff isect=0xffffffff
> bsphere: ctr(-65.000000, -8.660254, -5.000000) rad=11.180340
> Num Points: 5, Size: 2.000000 FogScales: 2.000000 2.000000
> shape: dir=PFLP_OMNIDIRECTIONAL henv=179.000000 venv=179.000000
> falloff=4.000000
> Rot: azim=0.000000 elev=0.000000 roll=0.000000
> Color mode: PFGS_OVERALL, color: 0.109804 0.874510 0.168627 1.000000
> Point 263527468: -70.000000 -17.320507 -10.000000
> Point 263527468: -60.000000 -17.320507 -10.000000
    Point 263527468: -70.000000 -8.660254 -5.000000
056q> Point 263527468: -60.000000 -8.660254 -5.000000
> Point 263527468: -60.000000 0.000000 0.000000
> ^^^^^^^^^^^^^^^^
> [5:0]} pfLightPoint 8 0x82e800
>
> Notice that the RPointS numbers are outrageous. I would expect
> them to be 0, 1, 2, 3, and 4.

        This is a bug in pfPrint() which has been fixed.


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