Viewing Matrix

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Kevin R. McClure (mcclure++at++chris.gcs.redstone.army.mil)
Thu, 22 Dec 94 16:13:55 -0600


Hello,
     I am tring to calculate clip coordinates for objects in my
frustrum by creating a transformation matrix (Projection matrix
* Viewing matrix) and passing the object vector (xpos,ypos,zpos,1)
through the transformation matrix then dividing the resultant
vector with the homogeneous value. My problem is getting the
viewing matrix. I am unable to use the MMODE VIEWING for, it
gives me the model matrix + the view matrix. Any suggestions?

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