Jim Helman (jimh++at++surreal)
Fri, 16 Dec 94 12:12:15 -0800
By contrast, libpr objects like geosets and geostates are not
multibuffered. Performer 2.0 will have better support for
multibuffering vertex and other geoset attribute arrays for
handling dynamic geometry more conveniently. Currently, for
safety, dynamic geometry must either be handled in the DRAW
process or multibuffered by the application itself, e.g. with a
pfSwitch node.
sproc with only one thread rendering should work reliably.
Multiple rendering threads requires locking and synchronization
(e.g. gflush). It's conceivable that bad data could cause a
pipe crash, but unlikely that valid floating point numbers such
as those in a matrix would be a problem. There used to be a
problem sending NaN's as normals, but it was fixed.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:44 PDT