Re: Accessing Frame Buffer

New Message Reply Date view Thread view Subject view Author view

Jim Helman (jimh++at++surreal)
Mon, 12 Dec 94 21:20:46 -0800


It depends what sort of image processing you need to do. You can
do lrectcopies or fbsubtexloads through the GE's back to the
frame buffer or to texture memory. On the way, the GE's can do
various image processing operations at up to 20MPixels per second
per component. (The exact rate depends a lot on what you do).
Check out the man pages for pixmode, pixeltransfer, hgram,
convolve, minmax, and friends.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:44 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.