Re: 3-D glasses on Indy machine

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Ed Millard (millard++at++hawkeye.newport.sgi.com)
Fri, 2 Dec 1994 09:37:09 -0800 (PST)


>
> I'm an italian engineering student and I'm trying to install and use the 3-D SEGA glasses on Silicon Graphics
> Indy machine. In back side of Indy there is a glasses reserved output.
>
> 1) Is there someone that can sending me the scheme of the signals from this output port?
>
> 2) How can I control the double buffering mode in a Performer program to achieve the 3-D
> effect with glasses?
>

        1 +12V +12 Volts DC Output
        2 GND Ground -
        3 Stereo Stereo Sync Output

The stereo sync is TTL and is high when the left eye is on screen.

The best choice for stereo on Indy is using the XSGI stereo extensions
I posted simple sample code for on this group a couple weeks ago. This
works on IRIX 5.2 or later. You would have to figure out how to
incorporate the simple sample I sent into Performer. Performer has
traditionally only used stereo-in-a-window which only works on
RealityEngine and VTX and not Indy.

=============================================================================
Ed Millard | 18201 Von Karman Avenue
Silicon Graphics Inc. | Suite 100
Developer's Support Group | Irvine, CA 92715
millard++at++sgi.com | (714) 756-5975
=============================================================================


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