Traverse Question

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Curtis L. Goodhart (goodhart++at++cod.nosc.mil)
Thu, 1 Dec 94 18:20:49 PST


1) How can one traverse the scene hierarchy for some
arbitrary reason?

Is the only way to traverse, by using either pfCull,
pfDraw, or pfSegsIsectNode?

For example I would like to traverse the hierarchy
computing some information at each Geode, but not
draw anything as a result of the traversal. My
understanding is that pfCull will issue draw commands.
I want to do my computational traversal with no
drawing then after that do a regular cull and draw.

Thanks,

    Curt Goodhart


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