Re: multipipe problems, Need help, VLIB, MP, Boom, Fakespace
Ian E. McDowall (ian++at++well.sf.ca.us)
Wed, 23 Nov 1994 16:07:06 -0800
>Our main concern is better performance on a dual-pipe machine.
>Right now with a single process, we are theoretically, only half speed
>or less of what we could be.
>
>> It sounds like you need some Performer-based BOOM code. You might be
>> able to move your code over by using Performer's multiprocessing and
>> channel framework without a scene graph and doing all your own GL
>> rendering in callbacks.
Using the Performer based Boom code would give you all the advantages of
multiprocessing and easy stereo channels. The channels could be attached
to the same pipe for MCO modes or to different pipes for multipipe
situations.
Ian.
Fakespace.
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