Jim Helman (jimh++at++surreal)
Sat, 12 Nov 94 23:07:11 -0800
If all you want to do is to negate the image, I believe that on
RealityEngine you can do this directly using GL's pixeltransfer or
pixelmap functions.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:39 PDT