Grambo (graham++at++beast)
Wed, 2 Nov 1994 09:58:29 -0800
The Mak stealth probably bill-boards the trees and does not have them fixed in
position. To do this the alpha would have to be just right.
GB
On Nov 2, 10:02am, Marty Svedlow wrote:
> Subject: Question About Perfly
> The question I have has to do with the appearance of trees when viewed by two
> different viewers (MaK Stealth and Perfly), both of which are based on the
> Performer library.
>
> We have generated a database in Flight format. We inserted trees in the
> database which are fixed in position. The trees are composed of two
> intersecting planes (at 90 degrees from each other) and single planes for two
> levels of detail. All of the tree textures are grayscale textures (i.e.,
> color is not used). As part of the tree texture maps, we included an alpha
> channel that matches the tree boundaries.
>
> The problem we are having is that the trees appear differently when viewed
> using the MaK Stealth viewer (which is based on Performer and uses Perfly)
> compared with using Perfly directly. When using the MaK Stealth viewer, the
> edges of the trees (especially at far ranges) have a heavy black border
around
> their edges. However, when the same database is viewed using Perfly
directly,
> there are no heavy black borders around the edges of the trees. The heavy
> black borders detract from the realism of the scene.
>
> We spoke with MaK Technologies, and they indicated that their may be some
> parameters that need to be adjusted in perfly.cc.
>
> If someone can help to resolve this difference, I would greatly appreciate
it.
>
>
> Thank you very much.
>
> Marty Svedlow
>
>
>
>
>-- End of excerpt from Marty Svedlow
--"Do not follow where the path may lead. Go instead where there is no path and leave a trail."
---------------------------------------------------------------------- Graham (Grambo) Beasley Silicon Graphics, Inc. MTS (Simulator Guy) (415) 390-5420 graham++at++sgi.com ----------------------------------------------------------------------
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