channel group question

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Christina Fyock (fyock++at++capella.tsc.gtefsd.com)
Mon, 31 Oct 94 16:37:34 EST


Hi,
    
   I am trying to use a Channel group to display two slightly
different views on two pipes and to fly/drive around the scene like
in perfly.
   I originally did this by creating two channels, one for each pipe and
in the simulation loop I updated the viewers hpr/xyz for each channel
separately and then viewed them using pfChanView for each channel.
This works correctly but I thought using a channel group would be more
efficient.
  I seem to be offsetting the two views but when I start to fly/drive around
it doesn't seem to fly/drive correctly.
  When I first create the Channel group, I create two channels,
attach them to the master channel and then using pfChanViewOffset, offset
channel 0 and 1. Does this offset get saved in the master channel?
  How do I get pfuGetXformerCoord to use the correct offset for channel
0 and 1 for flying and driving?
  I am running this on a Dual pipelined Skywriter with VGXT running
Irix 5.2.

Christina


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