Texture lookup tables and Performer

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Ken Sakai (sakai++at++sgi550.msd.lmsc.lockheed.com)
Mon, 24 Oct 94 09:18:07 -0700


I would like to utilize 1-component textures and texture look-up tables
in order to get pseudo-24 bit textures utilizing only 8 bits per pixel
(and GL tlutdef() and tlutbind()). Does anyone know whether this be done within
a Performer application? If so, how does one get a handle upon the index
of the texure function to be bound in tlutbind(long target,long index)?
The pfTexture man pages don't indicate how one can get this index from
a pfTexture.
                            Thanks,
Kenneth N. Sakai Email: sakai++at++lmsc.lockheed.com
Research Specialist/Computer Graphics Phone: (408) 756-0682
Lockheed Missiles and Space Co.
Sunnyvale, CA 94088-3504

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