Jim Helman (jimh++at++surreal)
Thu, 20 Oct 94 19:19:09 -0700
> 2) Put semi-transparent gl objects over a Performer scene?
Place the transparent 3D stuff stright in the scene graph, or if
it's something like a 2D HUD, you could make own GL calls in the
channel post-draw callback.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:36 PDT