Bug (?) with LODs

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Ran Yakir (rany++at++amcor.bvr.co.il)
Thu, 13 Oct 1994 13:12:48 +0000


Hi

I'm trying to change the ranges of LOD nodes, after loading a model into
Performer. I do that by scanning the tree and replacing each LOD range with
another. I do a pfGetLODRange later to verify that my change was accepted, and
it has. However, it seems that Performer does not take the change into account.
The scene is drawn as if the new ranges were not applied.
When I tried to create a new LOD node with the new ranges, and replace the old
LOD node with the new one, everything worked fine.

Could that be a bug in Performer ?

Ran Yakir

P.S.
This was tested with simple.c from the example directory, so I don't think that
there is any 'noise' in my testings.
I can mail the LOD update function if needed.

-- 
 __                                  | Ran Yakir
 /_)  _  __   \  / _   / o __        | Graphics App. Chief Engineer
/ )_ (_(_) )   \/ (_(_/<_(_)(        | BVR Technologies Ltd.
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