Re: Ortho Projection Question

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Jim Helman (jimh++at++surreal)
Sat, 24 Sep 94 17:54:19 -0700


Under 1.2, calling pfMakeOrthoFrust on the pfChannel
(which is subclassed from pfFrustum) should suffice.

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151

   
  Hello all,
    Can someone send me an example of how to render a scene with an ortho
  projection matrix? I assume one uses a pfFrustrum, but I don't understand
  where it would get attached in the hierarchy? The code I am working with
  was written under Performer Rev 1.0, and I don't see anything having to
  do with perspective projections in there either (other than near/far clip
  planes). So I'm really sure where to start.


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