Jim Helman (jimh++at++surreal)
Sat, 24 Sep 94 17:54:19 -0700
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
Hello all,
Can someone send me an example of how to render a scene with an ortho
projection matrix? I assume one uses a pfFrustrum, but I don't understand
where it would get attached in the hierarchy? The code I am working with
was written under Performer Rev 1.0, and I don't see anything having to
do with perspective projections in there either (other than near/far clip
planes). So I'm really sure where to start.
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:33 PDT