JAVIER CASTELLAR (javier++at++sgimad.madrid.sgi.com)
Mon, 12 Sep 1994 12:17:31 -0600
The problem is on the acsize you are using: try to use the right size on
the acsize (let's say either 12 instead of 8 or 24 instead of 16). If you are
using a non congruent bitplane number on the framebuffer in relation with the
ac. buff you will receive a very slow software emulation.
Try to use acsize(12), it should work ALWAYS (including small pixel
depth = any number of RM(1-4). If you use acsize(24) you should work with
medium/larger pixel depth, or if you could skip Zbuffer, you can use it also in
small pixel depth.
Hope to help.
Javier Castellar
Systems Engineer
javier++at++madrid.sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:32 PDT