Jim Helman (jimh++at++surreal)
Thu, 08 Sep 94 23:37:36 -0700
This sounds like texgen with TG_CONTOUR and a 2D texture. texgen
automatically generates texture coordinates from vertex positions of
the geometry. That's how Angus gave his swimming sharks in the
Atlantis demo the illusion of light caustics focused by the water
surface.
You can use texgen in Performer by calling it in a pre-draw node
callback above geometry that doesn't have any texture coordinates.
rgds,
-jim helman
jimh++at++surreal.asd.sgi.com
415/390-1151
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:32 PDT