Re: textures...

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Jim Helman (jimh++at++surreal)
Thu, 08 Sep 94 22:56:12 -0700


As long as all your textures will fit in the 4 or 16MB of texture
memory on your RM boards, a couple pfutil calls make this easy:

>From sample/apps/common/generic.c used in perfly:

        ViewState->texList = pfuMakeTexList((pfNode *)scene);
        pfuDownloadTexList(ViewState->texList, PFUTEX_SHOW);

rgds,

-jim helman

jimh++at++surreal.asd.sgi.com
415/390-1151

  Date: Thu, 1 Sep 1994 00:45:34 -0400
  From: John C Vanderburgh <jvanderb++at++afit.af.mil>
  To: info-performer++at++sgi.sgi.com
  Subject: textures...

  Hey all...
     I didn't find anything in the FAQ about this...

  I'm modeling the Earth's moon in a Performer application. I use
  a sphere constructed and textured via MultiGen. When I run my
  app and the moon first comes into view, my app freezes until the
  texture is loaded. Is there anyway to preload MultiGen-modeled
  texture? (It's taking about 3-4 seconds to load, which is
  unacceptable...)

  Thanks,

  John Vanderburgh
  AF Institute of Technology
  WPAFB, OH


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