Curtis L. Goodhart (goodhart++at++cod.nosc.mil)
Thu, 11 Aug 94 09:19:56 PDT
We have considered a solution to a problem that would involve
computing the distance to every triangle in the scene. This seems
crazy at first because of the amount of computation involved.
However my application spends much more time in the draw process
than anywhere else, perhaps as much as 10x or even more.
Is there any hope that the distances computations could be done
in a reasonable time in a separate application or even cull
process, taking advantage of the parallel processing while
the lengthy draw goes on anyway, or is the graphics hardware so
fast that there would be no hope of keeping up?
As far as sizing things I think the main point is that we want to
compute the distance to as many polygons as will be drawn (I think
we draw anywhere from hundreds to thousands of polygons and have
some texture mapping too.
We are running on a 4 processor ONYX.
Thanks,
Curt Goodhart
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:50:26 PDT