Simon Bennett (simonb++at++wormald.com.au)
Mon, 8 Aug 1994 11:12:21 +1000 (EST)
> Trying to get missile smoke to look like missile smoke.
> In my function to update the missile position, I set the smoke origin to the
> missile position using the pfuSmokeOrigin function.
> i.e.
> pfSmokeType(smoke, PFUSMOKE_MISSLE);
> pfuSmokeMode(PFUSMOKE_START);
> When I run the program there is about half a dozen puffs in front of the
> missile, and nothing behind it. Definitely not to impressive.
> Tried hacking smoke.c with limited success.
> Can the pfuSmoke utility do better???
> Does anybody have some sample code that generates reasonable looking missile
> smoke that can run realtime???
I've also been "hacking" smoke.c to generate all sorts of effects. With
some more sucessful than others.. Apart from missle trails is there
other Performer compatible special effects code hanging around anywhere?
I went to an "EasyScene" demo held by Coryaphaeus a couple of months
back. Had some very nice fire and smoke in it which they said they got
off SGI...
The Marconi Oil Rig demos have excellent fire and smoke... but I doubt
that this code is available...
+--------------------------------------------------------------------------------+
Simon Bennett simonb++at++wormald.com.au
Wormald Technology Advanced Systems Engineering Ph: +61 2 981 0611 (x512)
"Business meetings are really very useful... For one thing they clearly demonstrate
just how many people the company can do *without*"
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